What this page will and will not tell you
Map names are not on the game page. It says there are 6 maps and new enemies. Boss names are not published either. This page is placement advice for a path-defense game, not a damage formula and not a named-map walkthrough.
Before the first wave
- Walk the path once. Mark the bends and the longest straight where a dragon can keep firing.
- Place the dragon you understand on a bend before you fill the straight entrance. Enemies that turn spend longer inside one range circle.
- Keep a second placement unused until you see whether the wave is a group or one tough target.
- Upgrade the dragon that is already hitting, instead of dropping several dragons you cannot afford to raise.
When the boss shows up
The page promises bosses on the difficulties. It does not name them. When a tougher enemy appears:
- Leave the group-clear dragon where the pack walks.
- Point your strongest single dragon at the tough target if the game lets you set a target.
- If you cannot set a target, put that dragon on the bend the tough enemy must cross.
- Do not sell your only early dragon in the middle of the wave unless a leak is already happening.
With other players
Up to 4 players can share a match. Agree on three jobs before wave 1: early path, groups, and the boss. Four copies of the same first dragon leave the boss open.
If you leak
Drop to the previous named badge. The ladder is Easy, Normal, Hard, Insane, then Nightmare. Fix the bend that leaked, then climb again. The sixth difficulty has no public name, so do not hunt for it from a guide title.
The promo image on this page shows a red dragon, a horned red dragon, and a line of green enemies on a path. It is official media for the experience. It is not a labeled map.
