Six difficulties, five named badges
The game page says the game has 6 difficulties with bosses. The public badge list, created November 10, 2026, names five clears:
| Order | Badge | What the badge text says |
|---|---|---|
| 1 | Beat Easy | Beat Easy |
| 2 | Beat Normal | Beat Normal |
| 3 | Beat Hard | Beat Hard |
| 4 | Beat Insane | Beat Insane |
| 5 | Beat Nightmare | Beat Nightmare |
The sixth difficulty is not named on that list. Do not treat Endless, Very Hard, or any other label from a general guide as that missing name until the game shows it.
On November 11, 2026, the public badge statistics still showed zero awards. The badges were a day old. A zero on a new badge is not proof that a clear is impossible.
How to climb
- Clear Easy until the path and the boss timing are familiar. The boss names are not published. The page only says the difficulties have bosses.
- Move to Normal, then Hard, then Insane, then Nightmare. Each badge is a separate clear, not a single stacked reward.
- If a clear fails twice, drop one named step and fix placement before you spend copies. See Path placement.
- Parties are up to 4 players. Split the early path and the boss instead of four players upgrading the same first dragon.
- A community video, Nightmare with only legendaries, is titled as a Nightmare clear that uses legendary dragons only. The watch page could not be read here, so this guide does not copy a loadout from it.
What a boss clear needs, without fake names
No public page that matches this place id names a boss. The useful split is still the one the mode asks for: something that hits one tough target, something that hits a group, and a placement that covers the bend where enemies stay in range. Rarity names beyond the word legendary in that video title are not published.
